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1. Announcement:Emergency downtime due to TQ power issues - in EVE General Discussion [original thread]
Let's just hope you can make those electron transfer arrays working again. And if you need to rush to the local electronics store, please just ask for power cords. It's so much more convenient using proper names.
- by Grutpig Cloudwalker - at 2013.12.02 15:24:00
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2. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: Mournful Conciousness wrote: The presence of rapiers and lokis on field would be a good argument for the utility of laser (or even missile) ships rather than baster ships. I think they are at least relevant to the disc...
- by Grutpig Cloudwalker - at 2013.09.09 16:01:00
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3. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
It would be so much easier if they just put the NH in a trash can and started over: - Use Drake as a template - Add T2 resistances - Remove some launchers and the corresponding CPU/PG, give some bonus to the remaining ones - Add cap/CPU/PG worth 3...
- by Grutpig Cloudwalker - at 2013.08.27 20:07:00
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4. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Chris Winter wrote: CCP Fozzie wrote: Another small set of changes based on what we're hearing from the Sisi feedback: Nighthawk: +100 PWG +10 CPU Useful, thanks--but what about the slot layout? This clears up (most of) the fitting issu...
- by Grutpig Cloudwalker - at 2013.08.19 21:30:00
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5. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Goldiiee wrote: Grutpig Cloudwalker wrote: Regarding the EHP issue of command ships especially in massive battles, I would suggest the following: - Squad commanders should get 1-2% HP bonus (shield, armor, hull) for every pilot within his s...
- by Grutpig Cloudwalker - at 2013.08.17 19:54:00
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6. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Regarding the EHP issue of command ships especially in massive battles, I would suggest the following: - Squad commanders should get 1-2% HP bonus (shield, armor, hull) for every pilot within his squad - Wing commanders should get the same for ev...
- by Grutpig Cloudwalker - at 2013.08.17 18:56:00
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7. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Malcanis wrote: Grutpig Cloudwalker wrote: As for the Nighthawk, the loss of bonus to RLML's kills it for me. The PG on the Nighthawk is so terrible its almost impossible to fit it without RLML, which actually made it usefu...
- by Grutpig Cloudwalker - at 2013.08.13 15:21:00
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8. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
As for the Nighthawk, the loss of bonus to RLML's kills it for me. The PG on the Nighthawk is so terrible its almost impossible to fit it without RLML, which actually made it useful against frigates. And with all the recent drawbacks to Heavy miss...
- by Grutpig Cloudwalker - at 2013.08.13 14:48:00
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9. The BC's - in Ships and Modules [original thread]
Yeah I fitted a Cyclone in EFT now and it looks quite descent except for somewhat poor DPS. With a large shield booster for me and a large shield transporter for my friends of course not stable with both of them active.
- by Grutpig Cloudwalker - at 2013.02.23 12:38:00
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10. The BC's - in Ships and Modules [original thread]
Unfortunately Im stuck with the Drake, and hate it more and more. Looking for alternatives, but as Im skilled in shield tanking and missiles the only other possible Battlecruiser is the Cyclone. Unfortunately that one is messed up with 5 launchers...
- by Grutpig Cloudwalker - at 2013.02.23 11:38:00
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